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How do I milk a cowgirl?

You need to feed the cowgirl enough for her to produce milk, and then you just shift left click to pick it up.

Thanks you

(1 edit) (+1)

How does electricity work? More detailed,

About the number:

  1. What do the numbers on electricity generators (namely, Stirling Engine and Nuclear Reactor) mean?
  2. How about the number on Substation?

About the fuel comsumption (fuel value displayed when using a Panel on it) in electricity generator:

  1. Does each electricity generator consume its fuel in a constant speed?
  2. Or, does each power circle (namely, Substation, Pylon and electricity generator) consume fuel in a constant speed?
  3. Or, does each electricity user (care bot, assembler, etc.) consume electricity (equivalently, consume fuel in electricity generators) in a constant speed?
  4. Or the consumption happens only when an electricity user actually is working?

The numbers on the generators are how much power is globally in the system. The generators can't generate power if the global capacity is full. Each generator increases the global capacity. The substation provides a large amount of capacity, and also a larger display, so it can display the power quantity even when it's a very large number. All substations and stirling engines display the same global power quantity.

The generators generate an amount of power every time the orange fuel bar ticks down (the panel displays the fuel level in the generator as a number). The amount of power generated depends on what is being consumed as fuel.

Power is consumed by structures when a recipe is finished, and the amount of power consumed depends on the recipe.

is there a way to edit the characters weight in the save files?

You can increase "upgrade_points" and "upgrade_points_total". Make sure that upgrade_points_total is equal the sum of the upgrade points you have spent on your character and upgrade_points, otherwise there could be errors.

in which file?

%localappdata%/gain_factory/game_data_.ini

for some reason my charecter is at -3 fat is it possible to fix that? or is it just as simple as feeding her?

I have not seen that before, and it's probably a bug. You can fix it by editing the savefile, but do you know how it happened? Also, could you send a screenshot?

sorry for the late reply, and yes no problem I'll send a screenshot as soon as I can!

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here is a screenshot and the last thing I did that could have possibly affected this is that I fed my character some fries I think it was ether 1 or 2 nothing more though and after i noticed i fed her some more to try to get in the positives. it could also be that i messed with the "+" and "-" things for the chest a bit but that's it honestly. Sorry if that doesn't help.

Edit: also where would i go to edit character data spesificly cuz I'm on windows and I don't have the "%localappdata%/gain_factory" file i just have data.win and I've opended it up in the notepad and is a lot of unknown cybols and I'm a tad out of my coding element. Again sorry.

I still wasn't able to replicate it. I'll leave the case open for now.

The %localappdata% is on windows, it is a shortcut to a folder. If you paste "%localappdata%/gain_factory/game_data_.ini" in the address bar in file explorer it should open the savefile (which is human readable). The easiest thing is to do a reset for your player nutrition. Before editing the savefile, you can put all the body parts back to 1, and in the savefile, you can set "upgrade_points_",  "upgrade_points_total_", and "nutrition_points_current_" to 0.0.

If you could reply with what values these three variables have before you edit them, that would maybe give me a hint to what the issue is.

ok so this is what i found at the bottom of the file for the upgrade points, upgrade points total and nutrition points current:<upgrade_points_total_<:-2.0(followed by fat level and other stuff including nutrition points top witch is at @@nan$$) <:4.0,<nutrition_points_current_<:382.0,<upgrade_points_<:-3.0, (followed by creative enabled witch is at 0.0)

When its gonna be mobile?

(1 edit) (+1)

how do i harvest the oasis's 

edit: shift right-click

(2 edits)

Is there a tutorial or guide for the logic gates? Because either they or I lack enough logic to understand how they work.

---

EDIT: I was able to figure out how to mass-produce bamboo milkshakes, I saw in the setups that you said we had to set the source to the output conveyor, which worked... but it's not very intuitive. Maybe allow us the select a recipe we know when selecting the machinery(either through a ui, or by ctrl left clicking on the machine while holding the thing we want it to make), so that until we select/set something else, it can only make that one thing, and the filter tunnels won't put in more than they need to?

---

Being able to add fuel to something AS fuel, even when all 6 ingredient slots are full would be convenient.

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has anyone figured out how to easily make large scale furnaces?

You can see if this tutorial helps:

https://forum.weightgaming.com/t/gain-factory-weight-gain-factory-builder/34726/...

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not exactly what i meant but it does help when ill make stuff like that, i did manage to make a double furnace tho

choco gets split, one gets carried over by a flying hand to a funnel that turns stacks back into 1 and waits by the gate, and because both furnaces get their fuel at the same time they run for the same amount of time, the only negative is that once they do run out of fuel then they will disrupt the cooking before they can get refueled

it says hold shift while hovering over an object to view the electricty distance but it doesnt seem to work?

It should work with structures that have an electric field, which are the pylon, substation and generators. Does it not work?

holding shift and hovering over the furnace engine or the pylon does not work, so far i had to hover an unplaced pylon over a placed pylon and use my character as a marker to place them close enough to work

That is very weird. Does it still happen if you start a new world or if you download the game again? I am not sure what the problem is.

I must apologize, it turns out this is a bug that happens when you place structures above the goddess it seems. I haven't yet figured it out but it will be fixed in the next update.

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I KNOW that the controls are listed here but I can't seem to find them again. Could anyone help?

You can find the controls if you press the ? button inside the recipe book.

(1 edit)

I've really been enjoying the game so far, but I do have a small suggestion. It would be nice if there was some way to set a "fuel" inventory for the furnace or something like that. Keeping items intended as fuel out of the furnace's processing inventory can get tedious at times.

Edit: I just thought of this after making the post! There could be a new Funnel structure that only sends fuel into the furnace when it needs it but doesn't send fuel into the processing inventory.

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is it possible to go faster? even if by editing the save? and if not, could ''running'' be a thing someday? sometimes i have to walk so far and with the pace i walk with its not very fun to go outside my base.

The in-game solution is to use conveyor belts to travel faster, but you can edit x_speed and y_speed to change how fast the character moves.

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thank you very much! sometimes it was a little far even with conveyer belts, that's why i asked

Deleted 38 days ago

Does it not open when there is an item where the arrow is?

arrow where?? im trying to set it up so whenever the are no beans in the pot the bar opens but all ctrl click does is turn it open/close it

you should add in that you need to control left click before placing it

Control left click is for target position. Some structures have a target in addition to a source. Control right click before placing is for setting a source, which is where the gate will look for input. The gates can't take input from structures, so to take input from structures you need to use the inspector panel, and then set the panel as the source for the gate.

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I've been playing his game for about 2 days. Developer was right about automation  being  a puzzle, but through following guides automation has become a breeze. what  a fun  game  you have made that I might be bad  at. Though I can't  figure out how  to get the milking machines to work.

(Edit) Ifigured out how to get them to be milked. I wasn't taking  off there bra's

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Cowgirls have to be without bras. You need friendship lvl 6. Then just go to undress and take off bra

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I want to thank everyone for all the comments, and suggestions, and feedback. It's really cool to see people engaging with the game, and it makes me very happy to see people enjoying it!

I also want to thank the people who have donated on patreon. I never assumed I would make anything from this project and it's cool that people wanted to donate!

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Does anyone know how to automate bean steaks?

(1 edit)

You can farm the beans in pots and harvest using care robots in harvester mode, then you just cram the beans directly into the press to make bean meat, then you cook the meat in the oven to make steaks. The oven setup can be made using an inspector panel to track the fuel level and an inverted logic gate to let fuel in when the fuel level is 0. Control right click a logic gate to invert.

Thanks a lot. Have been trying to figure it out for an hour

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How to automate plants?

You can use the gentle care robot in harvester mode to harvest crops from pots automatically. To plant crops, you just funnel the crop into the inventory of the pot.

Thanks, i see it on screen shot, but don't know what is it.

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i found a small spelling mistake i didn't notice untill now. one of the texts says ''i don't really like to be botherded though'' but it should be ''bothered''

Yes, thank you, I'll fix that

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i like the game so far, but it has some quality of life problems that hinder the fun. to start, some simple tasks in the game are more tedious than they should be. picking up buildings requires clicking on them to destroy, and then another click, manually moving it to your inventory, and a final click to place it in the inventory. there should be an option to directly pick up buildings and automatically place them in the inventory, and the same goes for items placed on the ground. it would also he helpful if you could grab items from containers and automatically place them into the inventory. if you had to rebuild a part of your factory it could get very time consuming having to destroy the buildings and grab every little piece. one last little thing, if the conveyor size was the middle size by default it could save a lot of clicks since players will likely need something bigger than the smallest.

(1 edit)

I do agree that it takes a lot of clicking to clean up an area, and it would be good to have a way to move items directly into the inventory from a structure. In that case, I would add a way to move items from the ground to the inventory as well. For conveyors, I could change it so that the conveyor belt starts at the largest size , because I think most people use the largest size most often.

I'll see when I have time to make these changes. I do think that it would be better.

Edit: I ended up adding the stuff right away. V9.5 is out now.

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so, when you start a game i see theres a choise of which goddess to have. how do you pick that second one? or do you have to unlock her?

Yes, beating the game on the first goddess unlocks the second one (you can also edit the savefile and set game_complete_ to 1).

okay, thank you!

Deleted 193 days ago
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Hey, really been enjoying your game so far and learning how to make everything automated, this is my first time playing a factory-builder so it has been a big Hurdle to get over but with enough time, dedication, and scrolling through the comments to find people having the same problems i was having, i was finally able to learn and even put my own ideas into effect.

But I keep running into the same problem whenever i go to make an item through a automated furnace, and that is it keeps overflowing with fossil chocolate

I made another furnace that had the same issue but i was able to fix the by having the furnace and chest as close as they can be but have enough room to have the item come out and get immediately sucked into the furnace


I feel as though I over complicated it the first time and want to know if there's a better way at solving this and future furnace machines that would require multiple different items

(1 edit)

Thank you!

You can check out this tutorial by Kormorn, it shows a pretty good setup for oven automation:

https://forum.weightgaming.com/t/gain-factory-weight-gain-factory-builder/34726/...

(+1)

Thanks for the link, it's been very helpful in fixing my ovens

(1 edit) (+1)

Can anybody explain what are reverse gates work and how to get them

The reverse gates work like normal gates, but they have the opposite state in relation to the input, so if a gate is closed and would open when it detects an item, the not gate will be open and close when it detects an item. You can change the mode of a gate by control right clicking it after it is placed.

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thanks a lot

It is possible to make on android (just technical,i have Bluetooth keyboard)

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It is possible to port it to android with the engine I'm using, but it would take a lot of work and I would not have the capacity to maintain an android version. If you are able to run a windows virtual machine inside the android, then you can probably play it on the virtual machine.

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Hello there ^-^ I really like the game so far, it got his own charm and goals/mechanics are pretty interesting. I know you got not too much time as of now about futur upgrade but I will still ask you two things if I may : 

-Will there be possibility to get more than 7 breast upgrade ourself ?(Since Cows and Goddess can, it would be nice to have that option too.)


-Are you planning on making the map a bit more "Lively" Like putting grass and stuff like that, not like I dislike that much the gray heart form but it would be interesting to have some variety.


Anyhow, thanks for the game and have a great one !

Thank you!

It wouldn't take much to make larger breast sizes for the player, but if I want to keep old saves and texture pages compatible with newer versions, I can't do that. If I release a really big update with a lot of new content, then larger sizes of body parts will definitely be a thing I will add.

I thought of putting grass and small plants around the map, but I couldn't figure out a way to do it that wouldn't be too heavy to run. I could maybe give it another look at some point in the future, because I did want to have it in the game, but I don't know yet.

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Thank you very much for your nice answer and again, great game so far, we may or may not see some big updates yet but let it go with the flow and have a good moment !

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Does anyone have instructions/advice on how to automate recipes that require a food source as an ingredient in an oven?  I'm trying to automate Grilled Cheese but can't figure out how to make it so the butter is used as an ingredient and not a food source.  It works for awhile as the butter won't go in as fuel while the oven has more than half of its fuel but once it gets lower than that it starts using the butter as a fuel source and stops the automation.  I can't constantly put butter in as it will eventually overflow the ovens ingredient spaces and I can't get the rest of the ingredients in.

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You can use this setup. Furnace has 2 wrenches inside of it. Bread conveyor is at speed 2. All logic gates are connected to one spot. And the logic gate at butter is reversed.

Basically what it does is putting butter until its full and when recipe is done it stops butter from going for a brief second so that other materails can go to their spot. Same can be done with fossils fuel. Just make sure to put gates very close to funnels. Other than that it is kinda simple. (in my first playthrough i also thought about automating it and spent like 2 hours experimenting)

took some fiddling but I got this one up and running

Just wanted to say I absolutely love this game! It's very addicting and I've been having a blast figuring out the different systems in the game to automate harvesting and construction. The character design is also very nice! I'm really excited to see what's in store for future updates!

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Thank you! For now I'll only be doing small updates fixing different issues people are having, as I won't have time for anything too big. I do have some ideas for new content that I can add at some point in the future, tho

(4 edits) (+1)

Absolutely fantastic game!

scratches the same itch as fatorio and i absolutely love it

The spritework is fantastic and i really enjoyed figuring out how the automation works with the limited logic gates.

Getting stuff automated that require chocolate in a furnace as ingredients took a bit of thinking outside the box and i love it

Normal mode was a blast and i honestly can’t wait to see how the drain mechanic in hardmode impacts how i need to setup my factory

A few nitpicks from my side:

  • Some items are really hard to see on the ground notably silicate glass and the tectonic press

Personally i added some dropshadows to all the item sprites and it helped me a ton

  • As others already pointed out the cowgirls getting stuck in funnels is a bit annoying maybe they shouldn’t be affected by the belts?

I just talked to all of them right at the start and made them stand still

So overall fantastic game! Can’t wait to see what’s coming next

(+1)

Thank you, it makes me happy that you liked the challenge!

If you want to, you can post the texture edit, in case people want to use it. I don't have a problem with people posting the texture pages, even if it's only small edits.

When it comes to item shadows, that is a great idea, and I will add it in the next update. Also, in the next update, the cowgirls will no longer be moved by belts, because several people have had issues with it.

(1 edit) (+3)

Excellent work crushing the bugs found so far.

Just a few minor things I wanted to point out. I noticed that while using the bikini top if you turn around your back shows the old tube strap bra instead of the back of the bikini. Also automation is hard. Hovering hands doesn't show any helpful information for me in the menu. Aside from that I'm thoroughly enjoying beating my brain against how to automate my machines, and trying to keep all the wild cowgirls from getting stuck on my conveyors.

P.S. If you have a discord server and a Patreon set up please provide a link. Although WG is not my thing I do enjoy the BE, and Thiccening aspects of the game, and think this is worth supporting.

(1 edit) (+1)

Thank you. The issue with the bra for me appears in the upgrade menu in game, but not for the actual player character, does it appear on the player character for you? Regardless I'll have it fixed for the next update.

I do have a discord, it is in the description of the game, but I can put it in my profile too. For monetary support, I set up a paypal, a few days ago but I didn't end up announcing it (I wasn't sure if itch allowed links to other donation places, given that it has its own system). I have now set up a patreon, but it is under review, so I'll link to it when it is public.

Edit: I have thought about making a discord server or a subreddit, but I don't know if I'll be able to moderate it.

Thank you, it is very encouraging that people actually want to support this thing!

(3 edits)

Update, the patreon is now up. There are no rewards for donating (but it is appreciated)

https://www.patreon.com/deadkatdonationbox

Edit: for some reason the link linked to pixiv, it now should work.

im struggling to understand how to make conveyer belts work, can someone please explain how to place, connect etc. (also, sorry for broken english)

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You can change the length of conveyors by control left/right clicking, and you can hold space over a conveyor belt to get the next lined up exactly.

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Hey, You can decrease/increase the length of a conveyor by using ctr+leftclick or ctr+rightclick respectively

to connect them the belts themselves must touch not only their outline. the outline only indicates the speed at which the belt transports items (which can be set by ctrl+left/right clicking after they’ve been placed on the ground) and are not actually part of the belt so to speak

Daaamn, this is sick. Thank you for making this!

this is really helpful! one more thing, how do i connect it to (for example) a mining rig? or do i just place it against/next to it, as long as it touches?

If you want to move items in or out of structures, you can use funnels. The funnels take items from behind them and move them in front of them.

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after a lot of searching i did figure it out, thank you very much for helping tho!
it wouldve been handy if things like the funnels at least told you what theyre for before you have to make them. then youd at least know what you want to make. but thats me personally

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Game's pretty good, figuring out how everything works is pretty fun even if i'm really not used to this kind of game. Automating stuff isn't as bad as i see some people say in my opinion, it just take a lot of time. I don't think i have any real problems with the game, only thing i noticed is that cow girls get very often stuck in object like funnel and logic gate when riding a conveyor belt. I put a pic with SIX cow girls stuck in funnels, this happened in only 5 minute, it's a bit annoying to unstuck them on automated stuff, they don't follow you either when you ask them to in this state. If you want my opinion i think conveyor belt shouldn't affect cow girl at all, it would make moving them around easier too.

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Thank you, I'm happy you're enjoying the game. For the cowgirls, I have been wondering if I should remove that feature. It's fine for the player as a form of faster travel, and I thought it made sense for cowgirls but I am reconsidering it now.

(2 edits) (+1)

Hey, I wanted to automate scrap metal since i'm in early game but the funnel won't let me insert coal (fossil chocolate) into the basic mining rig like I did with my coal production, is there a way to get around this?

(nevermind i fixed it, if anyone else runs into this problem, just make sure you have no stray items in the machine or else it won't actually use the coal)

I didn't notice that the mining rig did that. I'll fix that in the next version, it's a little stupid that it works like that.

the font is hard to read and is there a way to zoom back in instead of zooming out all the way?

You can't zoom back directly, but if you want to zoom back one step, you just press e twice.

it would be nice if it was possible to change it to mouse wheel to zoom in and out, i keep pressing E either by accident or just used to E being interact

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I love this game; it's probably my favorite game to come out of this community.

I cant wait to see what comes next.

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Thank you!

(+1)

Just beaten the game for the first time.
Time to play hard mode.
Loved the game. And big thanks for the author for helping and fast replies. Keep up the good work!

Congratulations, and good luck with the hard mode!

(1 edit) (+1)

As of v7 1/2, I'm loving the QoL improvements; thanks for listening and adding feedback so readily! (Small wonder I couldn't get the grilled cheese to work before, it turns out it needed the furnace!)

Had this come up when crafting the ultimate sandwich, using a tectonic press placed in the release version; destroying and replacing the press fixed the issue:

############################################################################################
ERROR in
action number 1
of  Step Event0
for object obj_structure_tectonic_press:
Push :: Execution Error - Variable Index [7] out of range [7] - -1.structure_recipes_result(100721,7)
at gml_Object_obj_structure_tectonic_press_Step_0
############################################################################################
gml_Object_obj_structure_tectonic_press_Step_0 (line -1)

Clicking randomly around the recipe book in the lower left of a recipe will sometimes give this error:

___________________________________________
############################################################################################
ERROR in
action number 1
of Mouse Event for Left Pressed
for object obj_item_book:
Push :: Execution Error - Variable Index [0] out of range [0] - -9.made_into(100971,0)
at gml_Object_obj_item_book_Mouse_4
############################################################################################
gml_Object_obj_item_book_Mouse_4 (line -1)

Otherwise I finally had time to make at least one of everything; next time I'm looking forward to starting new where ores are much closer to the goddess!

The first issue is one that I had fixed, but due to that recipes are stored inside the structure object, structures need to be replaced for changes to take effect. The second one with the recipe book however, I hadn't noticed, thank you for letting me know. I will be fixed in the next update.

(2 edits)

Maybe you can add a cheat to make more food or cheat that enable feature to plant a ultimate sandwich or as example make a potato nutrition = 1000? To greatly speed up feeding process for people who don’t like to crack their brains and play 10 hours to see a goddess a little fatter. I’m tired of this game, i automated Ultimate Sandwich, my brain went out for a walk…

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You can edit the nutrition goal of the goddess in the savefile located inside "%localappdata%/gain_factory". You can find the variable called "goddess_nutrition_goal" under the save that you're playing on and set it lower.

(2 edits)

Hah? Hahahah… HAHAHAHHAHAHAHAHAHAHHAHAHHAHAHAHAHAH

My brain…

My pain…

This can’t be this simple…

My heart hurts…

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Your savefile your rules

can you change the nutrion goal of both the engineer and the caw girl where do I find that?

The nutrition goal of the player and the cowgirls are a little more complicated than the goddess. They are coded into the objects and aren't variables they carry, so the goals can't be changed.

For the player, you can give yourself upgrade points by changing the variables called "upgrade_points" and "upgrade_points_total" (edit both to avoid weird stuff happening).

Deleted 202 days ago

Really enjoyed your game! But in the last update cow-girls seems to like to stuck in conveyor... It's really pain sometimes

That is so funny. You could put walls around your machines and have logic gates as doors, they can be opened manually by the player.

Oh, that’s a good idea! Except my factory is a mess of conveyors, i’m already have troubles to go through all the machines. And adding walls? To make it even harder? I think i’ll endure “stepsisters”))) xD

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I need a guide on electricity in this game, can you help me out, or at least make a crafting guide for this game?

(3 edits) (+1)

You need to generate power with manual crank, stirling engine or nuclear reactor. When you placing generators there is a highlighted zone in which electricity goes into machines. Generated electricity can be received everywhere, but you need a transmitter pylon to receive it and send to machines. To make it simple: you need to generate power in generators, receive and send it to machines with pylons.

Deleted 202 days ago

I got the manual crank, but ho do I connect something with it?

The manual crank has a very small radius where it powers structures. To power something with it, you need to put the manual crank more or less right next to the structures you want to power. You can see the power field when holding shift with the mouse over the structure.

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So... There's Heavy Cream, which has 79 points of nutrition, and there's Mashed Sweet Potato which is crafted from Heavy Cream and two potatoes but it gives 75 points, basically lowering output... What's the reason of even crafting those... Maybe giving them a little buff would be a good idea

Thank you for the tip, I should buff the mashed potato. I went over and increased the nutrition for milk products a little while ago in development and I must have forgotten to do the same to some of the things they're made into. It will be fixed in the next update.

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