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(+1)

Will there be a mining drill upgrade that uses electricity?

I don't plan on adding an electric drill

(+1)

ok trying to automate stuff with filter funnels like the example on the page, but how do i get the funnels to pull items out of the machine and into the storage container automatically?

The funnels will always pull items out of machines as long as the funnel is placed right next to the machine and there is space on the ground or in the structure the funnel is pointing at. To funnel into a structure, the funnel needs to be right next to that structure so that there isn't a gap between them. (If you are dealing with miners, they need to be placed on top of the vein in such a way that they are sticking out over the vein on the side where you place the funnel, otherwise there will be a gap between the funnel and the miner).

You can hold space while placing to center the miner on the vein (this will ensure that the miner is accessible from all sides), and to automatically place funnels right next to structures.

I hope this helps!

(+1)

all this game needs is UI like satisfaction (input time/output time) & click to walk and it will be perfect

(1 edit) (+1)

How do i craft the sterling engine and from where do i get bamboo from. Tried crafting the sterling engine in my inventory but i cannot fit all the parts it says it needs and i cannot seem to find bamboo

Edit: figured out the sterling engine thing, still no idea how to get bamboo

You can get bamboo from the oases. They spawn all the different crops at random, so you can farm the same oasis until it spawns bambo.

(+1)

I am so lost 

How do I use those multiple-item-based recipes like for a nuklear reaktor

I can only place six items per craft right? Don´t I need 12 Items for the nuklear reaktor? I´m sure missing out on something....help...

(+1)

NVM

I scrolled like a month of comments back and found a same confused person as me its not 12 items i need ist six items i need for that recipe

(1 edit) (+1)

Really enjoying the game. It's my first time with a factory builder, so it took me awhile to get good at it, But overall I'm having a lot of fun. Are there plans to add more character customization in the future?

(+2)

I would love to add more customization options. At the moment I have become very busy, but I do want to continue development as soon as I have enough time.

In the meantime, you can try editing the texture page to change how the character looks, though it could be a little difficult to deal with.

(+1)

I found another funny bug: You can't talk to your goddess when you're at 0%. It just says ??? with an empty box. After gaining 4 % and already having a nuclear reactor and on my way to automate basically any item I was finally able to do the tutorial.


Also, the message box system and UI is completely broken. The arrows are always greyed out when you pick a selection, it automatically scrolls to the last message of the conversation and you have to manually go back and the UI doesn't scale with the zoom level.

I have not experienced the bug with not being able to talk to the goddess, does it still happen if you make a new world? 

The UI scaling I'm not happy with either, but I haven't figured out a good way to fix that. 

The down arrow doesn't skip to the bottom, so you can use that one if you want to read through. I included a  button that skips to the bottom so that people can skip through dialogue easier.

(1 edit) (+1)

Suprisingly, with a 10.2 world the bugs are gone. And even more surprisingly is how fast the game is compared to the last version.


I realize that with every zoom level, the performance stays the same. Could it be that you render stuff that is offscreen or is the performance difference negligible?

(+1)

I think the engine doesn't draw stuff if it is offscreen. I think the reason why there isn't much difference between the zoom levels could be that after v9.8, the game no longer swaps textures a couple times for every structure, so drawing more of them isn't much heavier than drawing a few, but I'm not exactly sure.

(2 edits) (+1)

Is there a way to port old worlds to newer versions or does that happen automatically?

Also that's not how zoom levels should render stuff. When I have the largest view, it should be slower than the smallest view, because I'm rendering more stuff.

Other than that, you should test more how many times something renders and what renders exactly. There might be some cases you've missed, if you aren't sure about that.

(+1)

Old worlds should be compatible with newer versions, so you should be able to just load it and it should be fine. Some issues could still arise, some recipes have been changed in newer versions, so if you have a world with a crafter you placed in the first version, when loading it into a newer version, the recipes stay the same until it is destroyed and placed again. There could be other problems that come from loading old worlds into new versions, but I have tried my best to preserve compatibility.

About the rendering, as far as I've tested, it does only 4 texture swaps every frame (6 if goddess is on screen), where before it did between 2 and 4 for every structure (depending on the structure). Texture swaps are slow, and the performance impact of 40 texture swaps every frame is a lot more than drawing 40 sprites. The engine only renders stuff on screen, so it doesn't swap textures for off screen stuff. So in old versions it performs worse when zoomed out because it needs to swap a lot more, not only because it needs to draw more sprites.

You are right that when zooming out, it should be slower, and in old versions it is a lot slower because of texture swaps, but after v9.8 it performs about the same on all zoom levels, because the main difference in performance between zooms is no longer there. Drawing more sprites itself has almost no impact on performance in comparison to other things the game does, so you won't notice it between zoom levels.

(+1)

The game seems interesting but no matter how many time i try to craft following the recipes i shift right click on the orange box and nothing crafts 

Are you able to get ingredients into the crafting box? If you put the correct ingredients it should start crafting, and then when it has crafted something, you can pick it up with shift left or right click

(+1)

Performance Critical Bug:

Do not place conveyor belts off grid to filter funnels (leading out of chests).

This will cause the chest to output items infinitely because the range for the check for blocking the funnel (because there is an item in front of them) is smaller than the check to suck nearby items on to the conveyor belt. If you have spots were items coming out of a filter funnel are sucked on a full conveyor belt, fix it immediately.

I had this unnoticed for hours because I thought this was another quirky thing of the game. After a while I noticed how everything was incredibly slow (walking, crafting, conveyor belts) and thought this was because of the amount of items rendered. After finding out these spots (I had two), I had accumulated over 6000 single items on a single tile. This was because the spots were on my fuel line that automatically powers the iron and stone drills. It took me 45 minutes to put back all of the items.

(+1)

Yeah I think I noticed this during development once, but I forgot about it. The item checks if there is collision with an item when moving straight on the belt and doesn't move if there is an item in front of it, but doesn't check for collision when moving sideways. I'll make sure to fix this in the next update.

I'm struggling to even set up the basic setup from the first example - is it supposed to feed chocolate in and out of the mine? no matter what I do nothing seems to connect

Yes, it's supposed to take from the miner and put it back into the miner with the chest as a buffer. You need to make sure that the funnels are right next to the miner and the chest. If there is space between the funnel and the miner/chest, the funnels won't funnel. You can hold space to align buildings to each other and to center miners on veins.

will these ever be able to play on mac?

I think I'm able to export to mac, but I can't test the mac version very easily on a windows computer, so I won't be making a mac version.

(2 edits) (+1)

This game is way too addicting when you finally automate something, I love that, but even getting to this part is extremely hard. I got stuck because I couldn't find any grain, had to travel thousands of pixels just to find it, because the world is so barren.


After I got to automate something, I got some ideas;

1. Add a funnel for intersections. It's kinda messy doing that with logic gates and simple funnels. If you add a filter funnel, it does funnel, but the items stack endlessly when the line comes to a halt if you want to split a single item line.

2. Add an evenly distributor funnel. Splitter stop working when one line is completely occupied. Chests do work if you want to split a line of single items, but they don't fit in tight spaces.


3. Add chests for multiple items. This would allow for easy multi splitting.

4. Add a filter for each splitter path. You can currently only add one filter.

5. Add a fuse funnel. This would act as fusing splitter paths together. It's kinda messy doing that with conveyor belts. 

6. Add conveyor belt curves. I don't understand how they aren't even in the game yet.

7. Show the logic gates coordinates when you hover over them.

8. Have different slots for items and fuel for furnace. Stopping the item input just causes too much headache and flow problems.

(+1)

For intersections, I have usually used the hovering hand, but I get that it's not ideal always.

The splitter funnel has a soft split mode, so it sends items to whichever output has space. You can make a splitter with 2 filters by using 2 filter funnels funneling from the same location.

I don't think conveyors need curves, as you can just have one belt face into the next. 

You can see source and target coordinates for structures by shift hovering over them.

The oases give a random crop each time, so in the worst case, you can farm the same oasis until you get all the crops

(+1)

Using hovering hands, which are incredibly expensive, for intersections and bridges is definitely not the best way. The automation line for brass and light gears is way too big.

Items can't turn when the conveyor belts are adjacent to each other. You have to partially place them on top of each other which is kinda finnicky as too much overlap due to space concerns will not work.

You should specify the default mode in the description, because after testing the other mode, it does indeed work. Maybe the soft mode should be the default mode as its much more common.


Ok, I forgot about the shift hot key for the logic gates.

Some bugs.

Bug 1. Sometimes the electricity power circle displays in wrong way. In the following case, the circle is behind the texture of the ground (holding Q doesn't change this behavior).

In some cases, the power circle just don't display.

Bug 2. Sometimes the logic gate cannot be placed even when there is nothing blocking it. This is very often when I'm facing down.


Bug 1: I have seen this sometimes under testing but I thought it was fixed. I tested now and it wasn't fixed, so I'll make sure to fix that.

Bug 2: In that picture it seems that the logic gate is being blocked by an item, does the bug happen also when there isn't an item?

The item (the logic gate) is what I'm holding; it is not on the ground. On the ground there isn't any item, nor any structure.

(1 edit)

My bad! So I was able to replicate it, the problem is that the hitbox of the gate that is being placed extends above the gate and collides with the funnel above, which isn't supposed to happen. I'll make sure to fix that.

How do I milk a cowgirl?

You need to feed the cowgirl enough for her to produce milk, and then you just shift left click to pick it up.

Thanks you

(1 edit) (+1)

How does electricity work? More detailed,

About the number:

  1. What do the numbers on electricity generators (namely, Stirling Engine and Nuclear Reactor) mean?
  2. How about the number on Substation?

About the fuel comsumption (fuel value displayed when using a Panel on it) in electricity generator:

  1. Does each electricity generator consume its fuel in a constant speed?
  2. Or, does each power circle (namely, Substation, Pylon and electricity generator) consume fuel in a constant speed?
  3. Or, does each electricity user (care bot, assembler, etc.) consume electricity (equivalently, consume fuel in electricity generators) in a constant speed?
  4. Or the consumption happens only when an electricity user actually is working?

The numbers on the generators are how much power is globally in the system. The generators can't generate power if the global capacity is full. Each generator increases the global capacity. The substation provides a large amount of capacity, and also a larger display, so it can display the power quantity even when it's a very large number. All substations and stirling engines display the same global power quantity.

The generators generate an amount of power every time the orange fuel bar ticks down (the panel displays the fuel level in the generator as a number). The amount of power generated depends on what is being consumed as fuel.

Power is consumed by structures when a recipe is finished, and the amount of power consumed depends on the recipe.

is there a way to edit the characters weight in the save files?

You can increase "upgrade_points" and "upgrade_points_total". Make sure that upgrade_points_total is equal the sum of the upgrade points you have spent on your character and upgrade_points, otherwise there could be errors.

in which file?

%localappdata%/gain_factory/game_data_.ini

for some reason my charecter is at -3 fat is it possible to fix that? or is it just as simple as feeding her?

I have not seen that before, and it's probably a bug. You can fix it by editing the savefile, but do you know how it happened? Also, could you send a screenshot?

sorry for the late reply, and yes no problem I'll send a screenshot as soon as I can!

(1 edit) (+1)

here is a screenshot and the last thing I did that could have possibly affected this is that I fed my character some fries I think it was ether 1 or 2 nothing more though and after i noticed i fed her some more to try to get in the positives. it could also be that i messed with the "+" and "-" things for the chest a bit but that's it honestly. Sorry if that doesn't help.

Edit: also where would i go to edit character data spesificly cuz I'm on windows and I don't have the "%localappdata%/gain_factory" file i just have data.win and I've opended it up in the notepad and is a lot of unknown cybols and I'm a tad out of my coding element. Again sorry.

I still wasn't able to replicate it. I'll leave the case open for now.

The %localappdata% is on windows, it is a shortcut to a folder. If you paste "%localappdata%/gain_factory/game_data_.ini" in the address bar in file explorer it should open the savefile (which is human readable). The easiest thing is to do a reset for your player nutrition. Before editing the savefile, you can put all the body parts back to 1, and in the savefile, you can set "upgrade_points_",  "upgrade_points_total_", and "nutrition_points_current_" to 0.0.

If you could reply with what values these three variables have before you edit them, that would maybe give me a hint to what the issue is.

ok so this is what i found at the bottom of the file for the upgrade points, upgrade points total and nutrition points current:<upgrade_points_total_<:-2.0(followed by fat level and other stuff including nutrition points top witch is at @@nan$$) <:4.0,<nutrition_points_current_<:382.0,<upgrade_points_<:-3.0, (followed by creative enabled witch is at 0.0)

When its gonna be mobile?

(1 edit) (+1)

how do i harvest the oasis's 

edit: shift right-click

(2 edits)

Is there a tutorial or guide for the logic gates? Because either they or I lack enough logic to understand how they work.

---

EDIT: I was able to figure out how to mass-produce bamboo milkshakes, I saw in the setups that you said we had to set the source to the output conveyor, which worked... but it's not very intuitive. Maybe allow us the select a recipe we know when selecting the machinery(either through a ui, or by ctrl left clicking on the machine while holding the thing we want it to make), so that until we select/set something else, it can only make that one thing, and the filter tunnels won't put in more than they need to?

---

Being able to add fuel to something AS fuel, even when all 6 ingredient slots are full would be convenient.

(+1)

has anyone figured out how to easily make large scale furnaces?

You can see if this tutorial helps:

https://forum.weightgaming.com/t/gain-factory-weight-gain-factory-builder/34726/...

(+1)

not exactly what i meant but it does help when ill make stuff like that, i did manage to make a double furnace tho

choco gets split, one gets carried over by a flying hand to a funnel that turns stacks back into 1 and waits by the gate, and because both furnaces get their fuel at the same time they run for the same amount of time, the only negative is that once they do run out of fuel then they will disrupt the cooking before they can get refueled

it says hold shift while hovering over an object to view the electricty distance but it doesnt seem to work?

It should work with structures that have an electric field, which are the pylon, substation and generators. Does it not work?

holding shift and hovering over the furnace engine or the pylon does not work, so far i had to hover an unplaced pylon over a placed pylon and use my character as a marker to place them close enough to work

That is very weird. Does it still happen if you start a new world or if you download the game again? I am not sure what the problem is.

I must apologize, it turns out this is a bug that happens when you place structures above the goddess it seems. I haven't yet figured it out but it will be fixed in the next update.

(+1)

I KNOW that the controls are listed here but I can't seem to find them again. Could anyone help?

You can find the controls if you press the ? button inside the recipe book.

(1 edit)

I've really been enjoying the game so far, but I do have a small suggestion. It would be nice if there was some way to set a "fuel" inventory for the furnace or something like that. Keeping items intended as fuel out of the furnace's processing inventory can get tedious at times.

Edit: I just thought of this after making the post! There could be a new Funnel structure that only sends fuel into the furnace when it needs it but doesn't send fuel into the processing inventory.

(+1)

is it possible to go faster? even if by editing the save? and if not, could ''running'' be a thing someday? sometimes i have to walk so far and with the pace i walk with its not very fun to go outside my base.

The in-game solution is to use conveyor belts to travel faster, but you can edit x_speed and y_speed to change how fast the character moves.

(+1)

thank you very much! sometimes it was a little far even with conveyer belts, that's why i asked

Deleted 114 days ago

Does it not open when there is an item where the arrow is?

arrow where?? im trying to set it up so whenever the are no beans in the pot the bar opens but all ctrl click does is turn it open/close it

you should add in that you need to control left click before placing it

Control left click is for target position. Some structures have a target in addition to a source. Control right click before placing is for setting a source, which is where the gate will look for input. The gates can't take input from structures, so to take input from structures you need to use the inspector panel, and then set the panel as the source for the gate.

(1 edit) (+1)

I've been playing his game for about 2 days. Developer was right about automation  being  a puzzle, but through following guides automation has become a breeze. what  a fun  game  you have made that I might be bad  at. Though I can't  figure out how  to get the milking machines to work.

(Edit) Ifigured out how to get them to be milked. I wasn't taking  off there bra's

(+1)

Cowgirls have to be without bras. You need friendship lvl 6. Then just go to undress and take off bra

(+2)

I want to thank everyone for all the comments, and suggestions, and feedback. It's really cool to see people engaging with the game, and it makes me very happy to see people enjoying it!

I also want to thank the people who have donated on patreon. I never assumed I would make anything from this project and it's cool that people wanted to donate!

(+1)

Does anyone know how to automate bean steaks?

(1 edit)

You can farm the beans in pots and harvest using care robots in harvester mode, then you just cram the beans directly into the press to make bean meat, then you cook the meat in the oven to make steaks. The oven setup can be made using an inspector panel to track the fuel level and an inverted logic gate to let fuel in when the fuel level is 0. Control right click a logic gate to invert.

Thanks a lot. Have been trying to figure it out for an hour

(+1)

How to automate plants?

You can use the gentle care robot in harvester mode to harvest crops from pots automatically. To plant crops, you just funnel the crop into the inventory of the pot.

Thanks, i see it on screen shot, but don't know what is it.

(+1)

i found a small spelling mistake i didn't notice untill now. one of the texts says ''i don't really like to be botherded though'' but it should be ''bothered''

Yes, thank you, I'll fix that

(+1)

i like the game so far, but it has some quality of life problems that hinder the fun. to start, some simple tasks in the game are more tedious than they should be. picking up buildings requires clicking on them to destroy, and then another click, manually moving it to your inventory, and a final click to place it in the inventory. there should be an option to directly pick up buildings and automatically place them in the inventory, and the same goes for items placed on the ground. it would also he helpful if you could grab items from containers and automatically place them into the inventory. if you had to rebuild a part of your factory it could get very time consuming having to destroy the buildings and grab every little piece. one last little thing, if the conveyor size was the middle size by default it could save a lot of clicks since players will likely need something bigger than the smallest.

(1 edit)

I do agree that it takes a lot of clicking to clean up an area, and it would be good to have a way to move items directly into the inventory from a structure. In that case, I would add a way to move items from the ground to the inventory as well. For conveyors, I could change it so that the conveyor belt starts at the largest size , because I think most people use the largest size most often.

I'll see when I have time to make these changes. I do think that it would be better.

Edit: I ended up adding the stuff right away. V9.5 is out now.

(+1)

so, when you start a game i see theres a choise of which goddess to have. how do you pick that second one? or do you have to unlock her?

Yes, beating the game on the first goddess unlocks the second one (you can also edit the savefile and set game_complete_ to 1).

okay, thank you!

Deleted 269 days ago
(+1)

Hey, really been enjoying your game so far and learning how to make everything automated, this is my first time playing a factory-builder so it has been a big Hurdle to get over but with enough time, dedication, and scrolling through the comments to find people having the same problems i was having, i was finally able to learn and even put my own ideas into effect.

But I keep running into the same problem whenever i go to make an item through a automated furnace, and that is it keeps overflowing with fossil chocolate

I made another furnace that had the same issue but i was able to fix the by having the furnace and chest as close as they can be but have enough room to have the item come out and get immediately sucked into the furnace


I feel as though I over complicated it the first time and want to know if there's a better way at solving this and future furnace machines that would require multiple different items

(1 edit)

Thank you!

You can check out this tutorial by Kormorn, it shows a pretty good setup for oven automation:

https://forum.weightgaming.com/t/gain-factory-weight-gain-factory-builder/34726/...

(+1)

Thanks for the link, it's been very helpful in fixing my ovens

(1 edit) (+1)

Can anybody explain what are reverse gates work and how to get them

The reverse gates work like normal gates, but they have the opposite state in relation to the input, so if a gate is closed and would open when it detects an item, the not gate will be open and close when it detects an item. You can change the mode of a gate by control right clicking it after it is placed.

(1 edit)

thanks a lot

It is possible to make on android (just technical,i have Bluetooth keyboard)

(1 edit)

It is possible to port it to android with the engine I'm using, but it would take a lot of work and I would not have the capacity to maintain an android version. If you are able to run a windows virtual machine inside the android, then you can probably play it on the virtual machine.

(+1)

Hello there ^-^ I really like the game so far, it got his own charm and goals/mechanics are pretty interesting. I know you got not too much time as of now about futur upgrade but I will still ask you two things if I may : 

-Will there be possibility to get more than 7 breast upgrade ourself ?(Since Cows and Goddess can, it would be nice to have that option too.)


-Are you planning on making the map a bit more "Lively" Like putting grass and stuff like that, not like I dislike that much the gray heart form but it would be interesting to have some variety.


Anyhow, thanks for the game and have a great one !

Thank you!

It wouldn't take much to make larger breast sizes for the player, but if I want to keep old saves and texture pages compatible with newer versions, I can't do that. If I release a really big update with a lot of new content, then larger sizes of body parts will definitely be a thing I will add.

I thought of putting grass and small plants around the map, but I couldn't figure out a way to do it that wouldn't be too heavy to run. I could maybe give it another look at some point in the future, because I did want to have it in the game, but I don't know yet.

(+1)

Thank you very much for your nice answer and again, great game so far, we may or may not see some big updates yet but let it go with the flow and have a good moment !

(+1)

Does anyone have instructions/advice on how to automate recipes that require a food source as an ingredient in an oven?  I'm trying to automate Grilled Cheese but can't figure out how to make it so the butter is used as an ingredient and not a food source.  It works for awhile as the butter won't go in as fuel while the oven has more than half of its fuel but once it gets lower than that it starts using the butter as a fuel source and stops the automation.  I can't constantly put butter in as it will eventually overflow the ovens ingredient spaces and I can't get the rest of the ingredients in.

(+1)

You can use this setup. Furnace has 2 wrenches inside of it. Bread conveyor is at speed 2. All logic gates are connected to one spot. And the logic gate at butter is reversed.

Basically what it does is putting butter until its full and when recipe is done it stops butter from going for a brief second so that other materails can go to their spot. Same can be done with fossils fuel. Just make sure to put gates very close to funnels. Other than that it is kinda simple. (in my first playthrough i also thought about automating it and spent like 2 hours experimenting)

took some fiddling but I got this one up and running

Just wanted to say I absolutely love this game! It's very addicting and I've been having a blast figuring out the different systems in the game to automate harvesting and construction. The character design is also very nice! I'm really excited to see what's in store for future updates!

(+1)

Thank you! For now I'll only be doing small updates fixing different issues people are having, as I won't have time for anything too big. I do have some ideas for new content that I can add at some point in the future, tho

(4 edits) (+1)

Absolutely fantastic game!

scratches the same itch as fatorio and i absolutely love it

The spritework is fantastic and i really enjoyed figuring out how the automation works with the limited logic gates.

Getting stuff automated that require chocolate in a furnace as ingredients took a bit of thinking outside the box and i love it

Normal mode was a blast and i honestly can’t wait to see how the drain mechanic in hardmode impacts how i need to setup my factory

A few nitpicks from my side:

  • Some items are really hard to see on the ground notably silicate glass and the tectonic press

Personally i added some dropshadows to all the item sprites and it helped me a ton

  • As others already pointed out the cowgirls getting stuck in funnels is a bit annoying maybe they shouldn’t be affected by the belts?

I just talked to all of them right at the start and made them stand still

So overall fantastic game! Can’t wait to see what’s coming next

(+1)

Thank you, it makes me happy that you liked the challenge!

If you want to, you can post the texture edit, in case people want to use it. I don't have a problem with people posting the texture pages, even if it's only small edits.

When it comes to item shadows, that is a great idea, and I will add it in the next update. Also, in the next update, the cowgirls will no longer be moved by belts, because several people have had issues with it.

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