v2


Bugfixes and stuff

Fixed a lot of bugs relating to characters riding rockets.

Cowgirls used to look at player when in dialogue even though they were getting milked which looks weird and it wasn't supposed to happen.

You can now talk to characters that are on rockets.

Fixed bug where the placer tooltip didn't display the length of conveyors.

Implemented scaling for reverse belts. Everything was in place for it, I just hadn't added like 1 line of code to make it happen. For this, an additional line of text has been added to the language. For translations, please add "change_mode_0_d" to the "placer_tooltips" object in the language file. If this isn't added, the game will use the english version of the line.

Feeders now feed queens.

The recipe book now says that honey and jelly are made using honeycomb, which also fixes a crash when clicking on the made using box.

The queens now use the correct spitting animation.

The hovering hand range is now double. For translations, please update 96px to 192px in the item description for the hovering hand. This will automatically happen for the default english translation if you simply delete en.lang.

Files

gain_factory_reloaded_ver2.zip 7.6 MB
25 days ago

Get Gain Factory Reloaded

Comments

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(+1)

Curious Question: What would be some applications for the Reverse Belt?

The use cases are maybe a little marginal. It's useful if you want to make a manual splitter that is controlled by logic, or if you want to make a system that stalls the items for some time before letting them through.

It is also useful if you are making an automatic rocket network. Silos are always A to B because you can't change their target, so the only way to dynamically change the target of a rocket is by using a reverse belt to choose which silo it goes to.

(+1)

Interesting! Once I get to that point in the game, I'll be sure to test it out with mixed results probably lol. ^^;

Is there a notable difference between food and drinks other than being in separate pools for favorites?

(+1)

No, they are mostly the same. It's just for flavour.

i just start the game and open the book this happend

That is brutal. Did you update your world from a previous version? Does it happen if you start a new world, or if you download the game anew? Are you running the game on windows 8, 10, or 11, or are you using an older version?

(1 edit)

I downloaded the new version then the old version was deleted and I tried a fresh start on the latest version,I use Windows 10,In the previous version it was safe, but when playing the latest version it happened like that

(+1)

i have two questions

  1. how and where i need to put «change_mode_0_d»? (the more detailed guide than better)
  2. 96px x2 => 192px or 96px x2 => 192px x2 ?
(1 edit) (+1)

You can put change_mode_0_d right underneath change_mode_0_c in the language file, within the curly brackets of the placer_tooltips object. Make sure that there is a "," at the end of the change_mode_0_c line after the translated string, otherwise there will be a parsing error. If you're not familiar with json, { declares the start of an object and } declares the end. Each value in the object is notated as ("name":value,), and there should be a comma at the end of each value if there is another value declared afterwards. Strictly speaking, you don't need a comma if there is a ] or } after the value, but it doesn't hurt to include. You can find a json editor online if it is easier.

It should say "Range is 192 x2 pixels". 192 is the new radius so the full range of the hand would be twice that. You can also just say that the range is 384px. I put the range as r x2 because I thought it made more sense, but you can decide how you do it in the translation.

Also I have some questions about the cyrillics: Do they work, are all the characters required for ukrainian present, and do the letters look alright to you as a native speaker?

If you have discord, you can add kittykillerkuriosity. If you need help with something, it's easier to do it over discord.

(+1)

all ukrainian letters avilable, and looks good enough