v3


Changes have been made, and they should work just fine with worlds from earlier versions, but make sure to MAKE A BACKUP OF YOUR WORLD when updating to this version in case I have missed something important.


Major optimizations to the code of all funnels.

Filter can now be set on long distance funnels. The recipe book reflects this change, so make sure to reset you en.lang file by deleting the old one. Language files are located inside "%localappdata%/gain_factory_reloaded_/language/active/". People who translate the game should update their translations to match this change. The value that should be changed is items.funnel_long.

Long distance funnels are now underground. I figured out a way to do it while keeping older saves compatible, and it's a bit hacky maybe, but it works. This comes with a change in the sprites for the funnels, so if you use an edited texture page, make sure to update the sprites for the funnels.

Fixed bug where items didn't register in the recipe book when mining them from a vein.

Fixed a bug with the dialogue stuff that made the player say the line about tea instead of whatever it was supposed to say.

The chest no longer increases its capacity when clicking to target it.

The temperature required for temperature recipes is now displayed in the recipe book even before the item has been unlocked.

Fixed the panel showing the wrong threshold sometimes when targeting a temperature structure.

Files

gain_factory_reloaded_ver3.zip 7.6 MB
Jul 01, 2024

Get Gain Factory Reloaded

Comments

Log in with itch.io to leave a comment.

the caramel mass isn't working, doing as the book tells but nothings happening

(+1)

really the only thing that i want is a way to save blueprint. that would make the game so much better and save allot of time

(1 edit)

Huge W. I never incorporated long distance funnels in any of my saves because they were very annoying to deal with so I just used hovering hands, but I'll check them out now. Also great that funnels have been optimized even more than they already have been.

Great changes! Haven't tried them out yet, but making long distance tunnels not block your path is suuuch a huge improvement! Can other machines be placed on top of them, too, and vice versa?